Wednesday, June 17, 2009

Driving In France With Indian License

Snack Pierrot




Ah Chez Pierrot, the last time we went was the St John and it was overflowing with people. We tried the pizza Pierrot (Pepperoni, bacon, spaghetti sauce with meat !...). That too, we like fat but there was just too much.

Today on the menu: The base cheeseburger (with fries and coleslaw) and poutine Pierrot (pepperoni, peppers, onions, mushrooms). The cheese, well, nothing wrong, the fries are good, not perfect but is beginning to realize that perfection is hard to find. In short we are very happy but jealous of poutine juicy side.

Poutine beyond everything and we can not say they are cheap on the sauce and oh no it is good, though a little too salty. Good mix we like it or not like pepperoni in it's poutine depends on taste. We took the small format and a chance was not able to eat it all.

Friendly service, we do love the old benches. The music made us sad by cons: the Laurence Jalbert, Francis Cabrel ...

is a 3 meatballs. Plus it's open 24 hours! At

Limoilou 109, 10th Street corner 1st Avenue, Quebec
(418) 529-4273

Sunday, June 14, 2009

Co Się Dzieje Z Cialem Po śmierci

Card Reading - A Song of Ice and Fire 2

I finished reading "A Song of Ice and Fire Roleplaying" , adaptation RPG by Green Ronin novels of George RR Martin, better known in France under the name "Thrones". This is the second After this saga is adapted RPG. The previous version, "A Game of Thrones" saw its publication stopped following the bankruptcy of its publisher, Guardians of Order. I propose below a small return on this new game This review is of course made "hot" since I have not experienced this system in game situation

To begin, a word about my motivation: I did not really want to play in the world of novels, Westeros. As such, the lack of background detail in this book, which must be completed by a "Campaign Guide" out early July, does not bother me. This is a book composed of 90% of rules. This is precisely the biases of the gaming system announced that interested me greatly: fighting fairly "gritty" social conflict management and management of a noble house, all in a framework of political confrontations, a type of campaign that I would love to lead.


Presentation and content

The book has 224 pages in full color, hard cover in a very thick. The paper is a bit light and the ink has tended to do but curl "A Song of Ice and Fire Roleplaying "Remains a beautiful object. Who said colors and color words inside the book does not lack. The layout reminds sometimes D & D4 in how to use different colors to type boxes and tables. The illustrations are generally correct and, in my view, the rendering is much nicer than the previous version of Guardians of Order. The visual rendering seems more suited to the mood of the novels, at least as I imagined.

After a brief introduction, the book begins with an introduction to the world of novels, Westeros, about twenty pages. No surprises, it is a synthesis Fast flying history of the 7 kingdoms and their geography. We will therefore wait to see the Campaign Guide detailed world. It should be noted that these pages are the only elements present in the background of the book, except for a small bestiary end of the book: you will not find here summaries of novels, the main characters have not their right to form figures or anything else.

All chapters are devoted to playing, thus covering both the creation of character combat, combat weight and social confrontation. The last chapter, dedicated to playmaker alternates details rules and guidance control. The book ends with a character sheet of two pages.

No scenario is provided. We can find one, summary in the Quick Start Rules "appeared before this basic book and a second on the screen.


The game system

After the presentation of Westeros, the book enters the heart of the matter: A system of game play, I found it easy and pleasant.

Characters are defined by a series of "Abilities" whose rank is a number of 6-sided dice to throw. The results of these dice are added to overcome a difficulty set by the playmaker

The characters have, however, specializations, which offer "bonuses" the die is cast as the others, but ultimately, it keeps a number of dice equal to the rank of Ability, the highest naturally. If I have 4 dice 2 dice Athletics and Running bonus, I throw 6 dice and adds that none 4. Simple. The radius of

very dispensable, special abilities available to PC: Yes, these are feats to DD3, neither more nor less, with requirements for obtaining and everything. The list remains reasonable and I felt that a person could not earn more than a few. But it nevertheless represents a good package of exceptions to basic rules and if I use this system, I think I would spend without regret these elements.

are then presented a series of archetypes ready to play, very convenient to start before the detailed rules of character creation. The emphasis is clearly on building a cohesive team and complementary, united by belonging to the same minor noble house.


Family Life

This is also an entire chapter to create his noble house. I think this a success. The game does not necessarily offer a level of detail in the Reign (whatever ...), but the system is simple and fun.

As a character, a noble house has a series of characteristics that each represent a kind of "reserve" that can invest in such structures (castles, fortifications) or troops. This would determine the financial comfort of a home, but if its territory is well policed or prey to robbers, etc. ...

At least once every three months, an event random place, which may lead to disasters increases and resources from home. It can also cause its own event which will take her to invest its resources but will backfire, especially on his fame. One example is given, the tournament, but we can imagine others.

Finally, the actions of Player Characters affect the fate of the house. If they engage in a war, it naturally puncture or increase their resources in case of successful conquest. Moreover, at the end of each scenario, the characters earn points glory they can invest in their home.

Everything seems very effective to live this "meta character" that is the noble house.


Clashes physical and social

bases of the combat system are simple and seem to be turning. A flat on the calculation of damages, which requires a multiplication: multiply the base damage of success by the quality of the jet. For many, it will not be a concern for me in that mental arithmetic is far from obvious, it's a little handicap in terms of fluidity.

For cons, I really like the system of injury management. An individual may be redeemed by a certain amount of damage before seeing his "Health" reduced to zero, in which case its fate is left to the discretion of the attacker: dead, knocked out, captured, left for dead to vultures ... Excellent in a game dominated political or kill an opponent can have a huge impact and where the catch may be a tactical advantage. It is even possible to figure reduced to 0 Health to negotiate its fate! Furthermore, important people can choose when cashing damage, turn them into wounds (causing negative modifiers) rather than see them fall Health. One gains a dimension of management of health quite interesting. The system is it deadly? Clearly, a knight trained will gobble a soldier improvised. But facing a numerically superior group, it eventually crashed. A level of "realism" rather adapted to the mood of the novels where even the most gifted swordsmen is not immune to a terrible injury or sudden death.

Readers will finally have his share of advanced rules and special maneuvers, I flew.

After running a home, the second originality of this system is to my taste treat social confrontation as a struggle: a defense, a possible "armor" (linked to the mindset of the character against his opponent) and "attacks" (different techniques from bluffing to seduction). It seems very relevant. Of course, that book (this is made clear) to intrigue decisive. But finally, players will be able to play timid skilled negotiators without stress, and big mouths do not go alone ensure their patter.

course, some will regret it technification "part of the game traditionally reserved for the roleplay. In my opinion, the two are not mutually exclusive and more, with a view to pose serious policy making and war on the shoulders of the players, this does not seem inappropriate. Only regret: no management "legacy" long-term social, even if your choice will affect future relations with your opponent (a guy you pitch you look with a jaundiced eye the next time).

remains to be tested to see if it really turns both into play only on paper!

A little more, I leave?

followed the rules of engagement allow the mass clashes between the skirmish pitched battle with the machines of war. This chapter is very dense and less approachable than the previous. The principles are once again quite simple but put everything in music is likely to require repetition. The example provided at the end of chapter has the merit of clarifying the rules, but shows only few options and this chapter would have to be won plus a more detailed example.

Finally, the book ends with a chapter of advice to the playmaker where several points are discussed: mastering tips, additional rules (exploration, travel management) and tips for managing Finely game system (choose the difficulty ...). A small bestiary is provided and the magic is discussed. As you can imagine if you read the novels, magic is not available to player characters and the rest of the field of storytelling, not encrypted.

Finally

I really enjoyed my reading, which is rare in the case of a simple game system, the technical part is traditionally what bothers me in a role play. The tone is also very didactic, making the rules very accessible. They are also well supported by numerous examples. In a word: I look forward to test.

The game will take its full extent as clearly as part of a campaign-long courses, tailored around the house noble characters. But can be played virtually unchanged in another universe than Westeros long as there is no magic system is not a disability (or whatever you like tinkering) for a typical Pendragon where they would not play only knights.

For more information: sheet Grog in the range "A Song of Ice and Fire"

Szerokopasmowa Antena Kf



Just created, I have neglected this blog. As often, it is once again my back to me betrayed and I went through a crisis rather violent. Once my tasks accomplished professionals, so I generally kept away from the keyboard. But it goes a little better!

In my first post on the old, I had forgotten this mini-campaign - large or synopsis - dedicated to Star Wars RPG, d6 version, which gives you an idea of its age. I had to write the project in more detail and to adapt to the latest version of Star Wars, declination "saga" of the d20 system. But as usual, time is short. So here face the dying star, a mini-campaign that takes place the classical period of the first trilogy, for a handful of rebels committed.

Saturday, June 13, 2009

Mexicanas Famosas Fornicando

Kalimera Restaurant - Lunch Dinner 6h to 15h

Click the restaurant for information
The Kalimera : formerly Alcyon ** , formerly a buffet''All you can eat!''No it

n is not a corner full of lunches walls dripping with fat pretty traditional in the middle of Nouvo St-Roch! This time it is higher on Charest in the middle of St-Sauveur Tse there! Just before Mary of the Incarnation. Yes exactly! corner where the traffic jam at 17h every weeknight.

first reaction, that you not try to put your feet! First, because you got no car to park. You're a dirty pedestrian cities! Secondly you're told:''What c'taffaire there in the middle of a big parking lot with a Calimero brown, with blue eyes ...... Heil! " Y looks at me I'm afraid!'' Third, you're crazy outright last two points, because the staff is really nice, the food is good and not too expensive! Sugarbush

Lunch $ 8.90

Breakfast 2 eggs, bacon
It is disgusting bacon passing .. I had to ask for extra.
$ 6.50

Lunch Lac St-Jean (there is large fresh blueberries in the pancakes) $ 8.90


A big $ 27.43 (tx included) for 3 bellies filled!

All lunches are served with toast (brown bread / white choice) and coffee / tea will! They also have a selection of healthy breakfasts, pancakes, toast golden eggs benedict, and smoothies (fruit). One big catch! The toilet in the basement ... are probably the most obnoxious of the city (they are clean, but I reckon there's a problem drain)

BUT, if your worry to slap of you typing Cora Breakfast or Tutti-Frutti to $ 14 per plate you do not end up anyway ... through the decor consists of large heavily plastoche chickens, and cheesy frames. The Kalimera is the place where to go to recover from a hangover, take the time to talk with your parents or friend (s) or just enjoy the big soft sofa in front of a good breakfast ! The decor

is simple, unpretentious, AND ESPECIALLY no poultry or frame plastoche Cora watching you eat your omelet! I try like eggs Benedict next time: 0)!


** Did you know: The Alcyon is the scientific name of Kingfisher .. I did not know it anyway! No. .. no! It's not a guy named Martin who is fishing! But a kind of bird that pitch in the water for Pogner pouassons .... Why is called Martin? I do not know really!? Maybe that Martin is the annoying habit of rushing on the things they want to eat!