Saturday, October 23, 2010

Zebra Flower Arrangements

Program Program Program

Bay View Leucate (Oct. 2010)
  • Tuesday, November 2, starting 7:30: Molitg les Bains - the cortal Pineda. IGN 2348ET map, elevation 600m, 6H walk, medium level.
  • Tuesday, November 9, starting 7:30 Roc de France, starting Fontfrède. IGN map 2449OT, climb 700m, 7H, walking difficult level
  • Tuesday, November 16, starting 7:30: Rando theme: San Pere de Rodes (Esp). English map, climb 450m, running time 5H, easy Visit San Abbey Father (bring ID).
  • Tuesday, November 23, starting 7:30: Mosset Peak Roussillou. Map IGN 2348ET, climb 700m, running time 6H, medium level.
  • Tuesday, November 30, starting 7:30 Las Illas - Las Salinas. IGN map 2449OT, climb 750m, running time 7H, medium level.
Every Friday Departure at 9.00 M Parking Directions, weather, hiking easy level, back to about 16H. Contact us for more info and directions.

Wednesday, October 13, 2010

How To Darken The Leather Of A Louie Vuitton Bag

Shadowrun - World Almanac Of The Sixth Form

Shadowrun is an old hobby (since 1989!) And if there's something exciting in this range is its storyline. 21 years of development, for almost as much time elapsed in the fictional world of Shadowrun, the first basic book is the last in 2050 and supplements the fourth edition are dated 2072.

All this has led to a very complex chronology, which often requires reading novels in addition to the supplements game to be apprehended in its entirety. Inevitably, the announcement of this Almanac Of The Sixth World I was immediately excited. Finally, a book collecting and detailing all of the continuity of Shadowrun? Sold! Naturally, there are people who already works fine, starting with the ShadowWiki . But an official book for easy reference, was a logical and necessary addition to the range.

It partly missed, although I must admit that this observation is that I had fantasized the book instead of really find out about its content ...

The almanac is in the form of a book of 208 pages, very nice paper in an all-color hardcover very strong.

first observation, if 208 pages already seem a bit thin given the magnitude of the task, the purely historical part of the supplement does in fact less than 100 pages, the second part of the supplement is devoted to a digest which are detailed geographical forty countries. Worth, of course, this summary of the current situation, especially since v4 preferred supplements describing specific locations to specific regional v3.

For the background, so it will be roughly one page per year. Each time, a box listing the highlights of the year. These synthetic elements are supplemented by one or several historical documents (manifest, article, interview), as usual comments from various stakeholders.

The first entry is 1999, making the world a reality Shadowrun assumed parallel. Far from seeking to make rétrocontinuité, successive leaders of the Shadowrun line kept the starting point of chronology, which I think is a great idea. We thus find, from 1999 to 2049 the elements already in place from the first edition of Shadowrun in 1989. Items related to 20 years of publication (2050 to 2072, so) eventually occupy only 28 pages! It is thin, where the details of the timeline could have filled a real book! It is therefore an overview.

Added to this is an editorial decision (on which I I did not, however, no illusion): no direct reference to the works of the range. I agree that it was complicated, especially in terms of implementation graph if every line, he had to make a reference. The fact remains that if you have not read the novel "Black Madonna", it is difficult to understand how the event "Renraku concluded a deal with Decker Leonardo" is any interest! The almanac is not an easy reference tool to dig this or that aspect.

remains one last point very annoying. I do not know if the book was completed in haste, but it is peppered with lots of failures. I am not a fundamentalist of the shell, but their recurrence irritating. Two examples? In Berlin, the neo-anarchists have published a Festimano or Fanimesto? In the same paragraph, a corporal is spelled and Cherub Kebura ... More troubling, some errors go against the objective source of reference book: the separation of Belgium took place in 2015 or 2016? The entry is repeated in boxes on both dates! All pavement dates from 2006 is repeated in 2020. One of two years (presumably 2020) is zappée. And if I think the forums Official Catalyst Games, these are not the only problem ...

The good news is that the translation by Black Book Editions will be corrected. Given the impeccable quality of their previous outings, and as I am regarding a Fill Shadowrun madman, I already know what I will do during the French release!

This almanac is a memory aid, but not the ultimate handbook continuity I called my wishes. He can not put into perspective the various events, or actually decipher. It remains a practical book (one Once corrected!) but the ultimate source on the 6th World remains to be published ...

Friday, September 24, 2010

Nsn For Mechanic Gloves

November 2010 October 2010 September

    Tarbesou View of Pico (September 2010)
    photo: Tarbesou (hiking 29/09)
  • Tuesday October 5, 7:30: Ravine to Vives. IGN map 2547OT, climb 500m, 5H walk, easy. Opoul castle, pretty ravine to follow (if not too much water)
  • Tuesday, October 12, 7:00: The Lakes Nohèdes. Map IGN 2249ET, climb 1200m, 7H, walking difficult level. 3 lakes, starting from Nohèdes
  • Tuesday, October 19, 7:30: Llança - La Vall de Sta Creu. English map, elevation 650m, 6H walk, medium level. Hiking in Spain (bring ID)
  • Tuesday, October 26, 7:30 Mosset - The Cross Marquixanes. IGN 2348ET map, elevation 700m, 6H, walking average
Every Friday Departure at 9.00 M Parking Directions, weather, hiking easy level, back to about 16H.

Thursday, September 23, 2010

Euro Steam Professional System

reading: Dungeons & Dragons Starter Set Back

It's strange, but at the moment, the theme of initiation into tools JDR talks to me. I wonder if it's not because my kids are becoming more insistent since a friend had them playing Forgotten Chronicles of Black Book Publishing ...

So I invested in the new red box of Dungeons & Dragons, the first stone of the new Essentials line (a kind of DD4.5 that dare not speak its name if I understood everything). And as I spend most of my time flat because of my back, I had time to unpack!

Cheap ... but a little cheap

First observation: it's not a big investment. It is found for under 20 euros here, the original price was set at 19.99 dollars. The box is thick cardboard of good quality and strong without being exceptional. At the opening, it is spoiled a bit. Indeed, it is a relative disappointment prevails as to the quality of the material provided.
  • The two booklets of 32 and 64 pages of paper are rather light, but in full color. By cons, they have no coverage at Strictly speaking, the same paper is used for binding. They are therefore fragile.
  • The 54 power cards and objects are very very thin. Needless to imagine using them without a transparent cover.
  • The dice are correct. Beautiful but not correct.
  • sheets are characters that number 4! Simple color photocopies where we would have appreciated a little packet of cards.
  • The battle map is well made by cons, like cardboard tokens. Small problem though: the characters are represented on both sides of a same token, allowing them to be "normal" or "blooded" (having lost half their hit points). This is not the case of monsters when you return the token can find ... another monster. Therefore impossible to consider the status of the token with blooded monster, he will find an external marker. It gives a feeling again of a small economy, have indeed taken a second plank of tokens.
relativize: nothing shameful, especially given the affordable price of the object.

also noted the resumption of the iconic artwork of Larry Elmore - and logotypage - who graced the red box of origin. A nice fragrance of nostalgia. Turning to the content.


Birth of a hero

The first book offers an adventure you are the hero. You are accompanying a cart and ugly goblins attack you. But this little story playing dons an important feature: it serves not only to explain what the RPG, but also to create her character, step by step.

So through the choices that the player will (is he thinks frontal attack, launch a spell or hit furtively with a dagger ...) that will be elaborated the character. I admit I was very skeptical before reading. After this, I am convinced. It works very well, test support. We discover step by step how to make an attack, accounting for damages, loss of hit points, then recovered, choose your alignment, use a skill and so on. The plug - simplified compared to that of Player's - fills up progressively. It's extremely well built and well within the logic of self-initiation of the product.

course is longer than a classic creation. Although ... longer if you already mastered the concepts of a chapter of character creation as presented in the player. If we do not know anything, I think this framing is ultimately faster than being faced with a myriad of input choices. Success!

induced presentation of the RPG is also effective. On several occasions, we have a choice of type "attack / fly / do something else." The "something else" refers to an entry that explains that in the rigid framework of an adventure that you are the hero, we can not predict everything, but that is precisely the magic of the RPG as you will soon be in front of you a leader who, himself, will react to your ideas.

final note, this box lets you play levels 1 and 2 for 4 classes (cleric, fighter, rogue and wizard) and 4 races (human, dwarf, elf and halfling).

The big adventure

Turning then to the book's leader. We find the following little adventure you are the hero. And it's a good old donj families MTP pure juice with a plot to bring 7 meetings pretext of fighting. The "role" is thus reduced to the bare minimum. Of course we can not love, but in the genre is very didactic encounters are increasingly complex, the advice is relevant to introduce the rules as and when, even if they remain ultimately leafy (no simpler than DD4: even attacks of opportunity are addressed).

The skills challenge is ably introduced by a stage of negotiation with a dragon that does not a priori decided to bite the adventurers. We'll have to negotiate his way with him, using flattery or promises. It is quite well done and one of the rare moments when the interpretation is actually encouraged (note still the possibility, again, to negotiate with a doppelganger who wants to take the tower without fighting adventurers).

Once the dungeon emptied of its occupants, following some ideas to prolong the adventure that was just played, the rules of transition to Level 2 advice to create adventures and quests as well as the reuse plan the dungeon in other configurations. Follow 14 pages of a bestiary and a two-page description of the area around the dungeon.

few frills but again, an impression of efficiency, expertise, product mastered ...

And it works?

The point that remains unclear to me is the ability of a complete beginner to pick up only the game I am convinced that the creative part of personal work. But once you pass the dungeon itself, the complexity is still more exalted.

the hands of a veteran seeking to initiate, it will be through an extremely effective tool cons. Manage the creation of personal "in the mood", using the part that you are the hero as the basis of narrative, seems very nice.

This red box is a good investment, as long as you are not resistant to spot-mapping and logic D & D. But that's another debate, which does not detract from the quality of the product elsewhere.

Edit: A question I received via email: Will I use it? I very tempted, but the concern remains the English language for my daughters 10 and 7 years. I can still translate the character sheet, but include all the powers ... This limits its usefulness immediate ... unless a hypothetical French version finally sees the day!